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olasank [31]
2 years ago
12

Design for human-fit strategies include:

Engineering
1 answer:
andreev551 [17]2 years ago
5 0

Answer:

B- extreme fit, close fit, adjustable fit

Explanation:

A human-fit design typically involves the process of manufacturing or producing products (tools) that are easy to use by the end users. Therefore, human-fit designs mainly deals with creating ideas that makes the use of a particular product comfortable and convenient for the end users.

The design for human-fit strategies include; extreme fit, close fit and adjustable fit.

Hence, when the aforementioned strategies are properly integrated into a design process, it helps to ensure the ease of use of products and guarantees comfort for the end users.

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Match the given traits to their definitions.
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Answer:

where the question

Explanation:

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Answer: ummmm wut?

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Write a GUI-based program that plays a guess-the-number game in which the roles of the computer and the user are the reverse of
AURORKA [14]

Answer:

import javax.swing.*;

import java.awt.*;

import java.util.Random;

import java.awt.event.*;

public class Guess extends JFrame

{

   private static final long serialVersionUID = 1L;

   private JButton newGame;

   private JButton enter;

   private JButton exit;

   private JTextField guess;

   private JLabel initialTextLabel;

   private JLabel enterLabel;

   private JLabel userMessageLabel;

   private int randNum;

   private int userInput;

   private int maxtries = 0;

   public Guess()

   {

       super("Guessing Game");

       newGame = new JButton("New Game");

       exit = new JButton("Exit Game");

       enter = new JButton("Enter");

       guess = new JTextField(4);

       initialTextLabel = new JLabel("I'm thinking of a number between 1 and 100. Guess it!");

       enterLabel = new JLabel("Enter your guess.");

       userMessageLabel = new JLabel("");

       randNum = new Random().nextInt(100) + 1;

       setLayout(new FlowLayout());

       add(initialTextLabel);

       add(enterLabel);

       add(guess);

       add(newGame);

       add(enter);

       add(exit);

       add(userMessageLabel);

   

       setSize(500, 300);

       addWindowListener(new WindowAdapter()

       {

           public void windowClosing(WindowEvent e)

           {

               System.exit(0);

           }

       });

       newGameButtonHandler nghandler = new newGameButtonHandler();

       newGame.addActionListener(nghandler);

       ExitButtonHandler exithandler = new ExitButtonHandler();

       exit.addActionListener(exithandler);

       enterButtonHandler enterhandler = new enterButtonHandler();

       enter.addActionListener(enterhandler);

   }

   class newGameButtonHandler implements ActionListener

   {

       public void actionPerformed(ActionEvent e)

       {

           setBackground(Color.ORANGE);

           guess.setEnabled(true);

           guess.setText("");

           enter.setEnabled(true);

           maxtries = 0;

           userMessageLabel.setText("");

           randNum = new Random().nextInt(100) + 1;

       }

   }

   class ExitButtonHandler implements ActionListener

   {

       public void actionPerformed(ActionEvent e)

       {

           System.exit(0);

       }

   }

   class enterButtonHandler implements ActionListener

   {

       public void actionPerformed(ActionEvent e)

       {

           userInput = Integer.parseInt(guess.getText());

           checkGuess(randNum);

      if(userInput > 100 )

          {

                               userMessageLabel.setText("invalid entry");

          }

       }

   }

   public void checkGuess(int randomNumber)

   {

       maxtries++;

     if(maxtries==10){

           userMessageLabel.setText("You Lose!!");

           guess.setEnabled(false);

           enter.setEnabled(false);

         

       }else if (userInput == randomNumber)

           {

               userMessageLabel.setText("Correct !");

           }

       else if (userInput > randomNumber)

           {

               userMessageLabel.setText("Too high");

           }

       else if (userInput < randomNumber)

           {

               userMessageLabel.setText("Too Low");

           }

   }

   public static void main(String[] args)

   {

       Guess game = new Guess();

       game.setVisible(true);

   }

}

8 0
3 years ago
What affect results when there is an impact between earth and is astroids check all that apply.
Vadim26 [7]

Answer:

Massive destruction

Explanation:

If the asteroid collides with the ground, a massive volume of dust will be blasted into the environment. If it collides with water, the amount of water vapour in the atmosphere will rise. This would result in more rain, which would cause earthquakes and mudslides.

As the asteroid collided with the Earth, massive volumes of dust were ejected into to the atmosphere. The sun's light were stopped from entering the Earth's surface, which is terrible news for plants.

6 0
3 years ago
Astronauts who landed on the moon during the Apollo 15, 16, and 17 missions brought back a large collection of rocks to the eart
stiks02 [169]

Answer: a) W(earth) = 935.62 lbs

b) Mass of rocks in slugs = 29.06 slugs

Explanation:

a) From Newton's law, W = mg. Whether on the moon or on earth. Although, the mass of the rocks everywhere is the same, that is, mass of rocks on the moon = mass of rocks on earth.

W(moon) = mg(moon)

W(moon) = 154 lbs

g(moon) = 5.30 ft/s2

m = W(moon)/g(moon) = 154/5.3 = 29.06 lb.s2/ft

W(earth) = m g(earth)

g(earth) = 32.2 ft/s2

W(earth) = 29.06 × 32.2 = 935.62 lbs.

b) A slug = 1 lb.s2/ft, therefore the mass of the rocks in slugs is 29.06 slugs.

QED!

8 0
3 years ago
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