Answer:
no
Step-by-step explanation:
It is x^(1/2)
360° = 120° + 10x + 4x + y
360° = 120°<span> + 14x + y
</span>240° = <span>14x + y
</span>240° - <span>14x = y
</span>
That's all I can do
The Geometric mean of 4 and 10 is 6.32
<u>Explanation:</u>
Given:
Two numbers are 4 and 10
Geometric mean, GM = ?
We know,
GM = ![\sqrt[n]{a_1 X a_2}](https://tex.z-dn.net/?f=%5Csqrt%5Bn%5D%7Ba_1%20X%20a_2%7D)
Where,
n = 2
Substituting the value we get"
![GM = \sqrt[2]{4 X 10} \\\\GM = \sqrt[2]{40} \\\\GM = 6.32](https://tex.z-dn.net/?f=GM%20%3D%20%5Csqrt%5B2%5D%7B4%20X%2010%7D%20%5C%5C%5C%5CGM%20%3D%20%5Csqrt%5B2%5D%7B40%7D%20%5C%5C%5C%5CGM%20%3D%206.32)
Thus, the Geometric mean of 4 and 10 is 6.32
Answer:
P = number of adults who have shopped at least once on the internet / number sampled adults
Step-by-step explanation:
Step 1
Let X be the number sampled adults
Let Y be the number of adults who have shopped at least once on the internet.
Let P be the probability that a randomly selected adult has shopped on the Internet.
Step 2
P = number of adults who have shopped at least once on the internet / number sampled adults
P = Y/X
An example:
If X is 1000 adults and Y is 200 adults therefore P = 200/1000 = 0.2
One can therefore infer that approximately 0.2 of the population surfs the internet at least once in a week.