-5x + 2 > -38
-5x > -40
x < 8
-5x + 2 < -8
-5x < -10
x > 2
so the inequality becomes
2 < x < 8
so the graph will be a straight line with open circles on 2 and 8 and shading in between these values.
Using the definition of expected value, it is found that Ayo can be expected to make a profit of £55.8.
The <em>expected value</em> is given by the <u>sum of each outcome multiplied by it's respective probability.</u>
In this problem:
- The player wins $6, that is, Ayo loses £6, if he rolls a 6 and spins a 1, hence the probability is
.
- The player wins $3, that is, Ayo loses £3, if he rolls a 3 on at least one of the spinner or the dice, hence, considering three cases(both and either the spinner of the dice), the probability is

- In the other cases, Ayo wins £1.40, with
probability.
Hence, his expected profit for a single game is:

For 216 games, the expected value is:

Ayo can be expected to make a profit of £55.8.
To learn more about expected value, you can take a look at brainly.com/question/24855677
Answer:
Inter-quartile range
Step-by-step explanation:
When you have the quartile, you can use the IQR (interquartile range) to measure the dispersion.
IQR = Q3 - Q1
Movies: IQR = 195 - 162 = 33
Basketball: IQR = 225 - 170 = 55
Attendance at Basketball is more dispersed/spread out as compared to attendance at Movies
is this for the test on schoolobjects?