<span><span>anonymous </span> 4 years ago</span>Any time you are mixing distance and acceleration a good equation to use is <span>ΔY=<span>V<span>iy</span></span>t+1/2a<span>t2</span></span> I would split this into two segments - the rise and the fall. For the fall, Vi = 0 since the player is at the peak of his arc and delta-Y is from 1.95 to 0.890.
For the upward part of the motion the initial velocity is unknown and the final velocity is zero, but motion is symetrical - it takes the same amount of time to go up as it does to go down. Physiscists often use the trick "I'm going to solve a different problem, that I know will give me the same answer as the one I was actually asked.) So for the first half you could also use Vi = 0 and a downward delta-Y to solve for the time.
Add the two times together for the total.
The alternative is to calculate the initial and final velocity so that you have more information to work with.
Answer:
Hey there
Where trying to say that:
Newton's first law gives the concept of force and momentum?
That's false if that's is what you said.
Newton's first law tells us that objects in motion will remain in motion and objects at rest will remain at rest.
Newton's second law gives us the concept of force and momentum.
There is half the force that there was before it was split in half
The amount of matter in an object is called Mass.
Answer:

Explanation:
Knowing that the formula for average velocity is:

Being said that, we know that the person's displacement is zero because it returns to its starting point

That means 
