Trade and Power were the main reason for European interest in Asia and Africa.
<span>Specificly to gain new land, people to work on their land and do other hard labor and collect natural resources for metals, minerals and spices. </span>
<span>Only Belgium, France, Germany, Italy, the Netherlands, Portugal the United Kingdom and Spain obtained land in Asia and Africa, no Eastern European countries obtained any colonies outside Europe and neither did Greece or any country in Scandinavia, so just a few countries possessed 95% of the worlds surface during the colonial days, divided between 8 countries which sold, traded and stole colonies off of each other during that period.</span>
These two cases demonstrate the Equifinality of developmental psychopathology.
<h3>
What is Equifinality?</h3>
- Equifinality is the principle that in open systems, a particular end state can be attained through a variety of possible routes.
- Hans Driesch, a developmental biologist, coined the name and concept, which was later adopted by Ludwig von Bertalanffy, the inventor of general systems theory, and William T. Powers, the founder of perceptual control theory.
- In defining the same or convergent behavior of complex systems, Driesch and von Bertalanffy choose this term over "goal."
- Powers simply emphasized response flexibility, emphasizing that the same end state can be attained via a variety of paths or trajectories.
Therefore, in the given situation Marie is, the two cases demonstrate the Equifinality of developmental psychopathology.
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Answer:
Steven F. Greul writes that a study published in June 2010 concluded that playing a violent video game for only 30 minutes caused a decrease in brain activity in a region of the frontal lobe that is known to be important in the ability to inhibit impulsive behavior.
Explanation:
Steven F. Gruel is an attorney who defends the idea that violent video games shouldn't be played by children. According to Gruel, studies have proven the existence of a connection between violent video games and impulsive behavior. Playing a violent video game, concluded one of those studies, for 30 minutes is already enough to reduce brain activity in the frontal lobe. However, more recent studies defend the idea that violent games have only a short-term influence over children.
Determination because she is always working to be better
The answer is B. Ronald Reagan.
Before he was President of the United States he was president of the Screen Actor's Guild.