Answer:
You could use a piece wise function to simulate the speed someone is running at a given time in minutes.
for
s = 9 mph
for
s = 0 mph
for
s = 6 mph
Step-by-step explanation:
I can't do graphs right now but there's an idea
Answer:
true
Step-by-step explanation:
if its not a true or false than put the answer questions below
Answer:
y = (1/3)x
Step-by-step explanation:
If this is truly a line, then we can find its equation using any two of the three given points. If we go from (3, 1) to (27, 9), x increases by 24 and y increases by 8. Thus, the slope of this line is m = rise / run = 8 / 24, or m = 1/3.
Using the point (3, 1) and the slope m = 1/3, the slope-intercept form y = mx + b becomes 1 = (1/3)(3) + b. Thus, b = 0, and the line is y = (1/3)x.
Answer:
Step-by-step explanation:
Answer:
P(2) = 4
Step-by-step explanation:
P(X) = -2X4 + 4X3 - X + 6
Use the remainder theorem to find quotient and remainder and the value of P(2)
First add in any missing exponents: P(x) = -2x4 + 4x3 + 0x2 -x + 6
Write all the coefficients in a line (including the constant) with the number being solved for off to the left:
Bring down the first coefficient (-2), multiply it by the term in question (2), carry the product up under
the 2nd coefficient and then add down (4-4=0), carry up the sum and repeat process across. The last
sum is the answer for P(2)
(2) -2 4 0 -1 6
-4 0 0 -2
__________________
-2 0 0 -1 4
P(2) = 4
check the answer: P(2) = -2(24) + 4(23) -2 + 6 = -2(16) +4(8) + 4 = 4 Our answer is correct
The quotient is what we would bet by dividing the original equation by the polynomial (x-2). The
answer is given by the bottom numbers which will begin an one lower exponent than the original.
Quotient is: -2x3 + 0x2 + 0x -1 = 2x3 - 1
The remainder is: 4/(x-2)