Answer:
8
Step-by-step explanation:
Answer:
You can do this by rolling dice 4 times
Step-by-step explanation:
If you roll a fair dice 4 times and record the findings and their orders, you can generate 6^4= 1296 possible outcomes. You can pick 1-1000 as numbers and then re-roll all the dice if the number generate 1001-1296
To translate the dice result into a number you have to multiply the dice result as following:
1st roll multiplied by 6^0 = 1
2nd roll multiplied by 6^1 = 6
3rd roll multiplied by 6^2= 36
4th roll multiplied by 6^3= 216
Let's say you roll 1, 2, 3, 4
The number generated will be: 1*1 + 2 *6 + 3 *36 + 4 *216 = 985
Answer:
b. 58%
Step-by-step explanation:
Calculate the area of the entire rectangle using the formula A = lw.
The lowercase "L" is for length.
"w" is for width.
The lighter square is 10 units long by 5 inches wide.
A = lw
A = (10 in)(5 in) Multiply
A = 50 in²
Calculate the area for the shaded rectangle, 7 inches by 3 inches.
A = lw
A = (7 in)(3 in) Multiply
A = 21 in²
Calculate the area for the non-shaded region by subtracting the shaded area from the total area.
50 in² - 21 in² = 29 in²
The chance that a point in the large rectangle will NOT be in the shaded region is 29/50.
Convert this fraction to decimal form by using a calculator. Divide the top number by the bottom number.
29/50 = 0.58
0.58 is in decimal form. To convert it to a percentage, multiply the number by 100.
0.58 = 58%
Therefore the probability that a point chosen inside the large rectangle is not in the shaded region is 58%.
Answer:
-1/10
Step-by-step explanation:
(5/(-10))/5 = -(5/10)/5 = 1/10
(Hopefully this helped you out!)