40% of oatypop cereal boxes contain a prize Hannah plans to keep buying cereal until she gets a prize what is the probability Ha
nnah only has to buy 3 or less boxes before she gets a prize. we need to design a stimulation which random device can we use to best represent this situation possible answers:
A) use a double sided coin and assign heads as the prize and tails as no prize
B) use a number cube with the numbers 1 through 6 and assign 1 through 2 as a prize and 3 to 6 as no prize
C) use a deck of cards and assign spades as the prize and all the other suits as no prize
D) use a random number generator ranging from 1 to 10 and assign 1 through 4 as the prize and 5 to 10 as no prize
(please help I might fail)