Answer:
1)engagement
2)clarity
, consistency
, simplicity
3)consistency
4)clarity
,consistency
,simplicity
Explanation:
The answers of the four parts are as mentioned above.
If the game is engaging the interest of the interested players will be retained certainly.
If it is clear, consistent and simple, then you will definitely be able to retain the kind of fun the game will be creating in the intended player audiences.
If its consistent, then the game will certainly require one type of approach.
And if its clear, consistent and simple then the game will be providing the flexibility for the future modification.
Hence the above answer.
You maybe spelled something incorrect
Answer:
The approach by <u> Aristotle </u> (with a few minor refinements) was implemented 2300 years later by Newell and Simon in their GPS program, about which they write (Newell and Simon, 1972). The main methods of GPS jointly embody the heuristic of means-ends analysis.
Explanation:
Aristotle’s approach (with a few minor refinements) was implemented 2300 years later by Newell and Simon in their GPS program, about which they write (Newell and Simon, 1972):
The main methods of GPS jointly embody the heuristic of Means–ends ANALYSIS
, typified by the following kind of common-sense argument, sorting between what one has and what one wants, needs, or the difficulty implied, classifying things according to the functions they give solution to and oscillating among ends, functions required, and means that perform them. This analysis does not indicate what to do when the actions will achieve the goal, though, or when no achievement will be reached by the action.
Answer:
Experience the product
Explanation:
Being able to download a chapter of a new book before purchasing it is an example of how consumers can experience the product.
Answer:
DISKPART
Explanation:
type diskpart command at command prompt and allow access to this command to access your disk info. it will give the available disk space on all partions