All you gotta do is pick a random point on the x-axis, lets say, x=2 in this case, and plug it into the equation.
If x=2, y = (1/2)2 - 3 = 2 - 3 = -1
When x = 2, y = -1
Now pick another point, x = 1
x = 1, y = (1/2)1 - 3 = 0.5 - 3 = - 2.5
When x = 1, y = - 2.5
Draw a cross on those 2 points, on the 2d plane
(1, -2.5) and (2, -1)
and draw a line between them, and make the line continue past the points, having no boundaries but the paper you hold, keeping it straight the entire time. With not turns.
If you want to draw out a table, make it have 2 rows, and 6 columns.
Write x in the first column of the first row, and write y in the first column of the second row.
Now, write down a different, random x value, in each column in the first row.
In the second row, in each column, write the y value, that corresponds to the x value given above each individual column, based on the equation
y = 1/2x - 3.
I know what the answer is
Answer:
The original cost is $350
Step-by-step explanation:
Let's assume
original cost of computer is x
There is a 10% off sale on laptop computers
So, amount saved is

now, we are given
someone saves $35 on a laptop
so, we can set them equal
and then we can solve for x

we can divide both sides by 0.10
and we get

So,
The original cost is $350
Answer:
In naming a ray, we always begin with the letter of the endpoint (where the ray starts) followed by another point on the ray in the direction it travels. Since the vertex of the angle is the endpoint of each ray and our vertex is , each of our rays must begin with . Only fails to do so.