Let's check what can be modified
Before calling def we need adjective and conjunctions stored inside variables
Store them(You may change according to your choice)


We have to make optional ,easy way ask the user to do instead of yourself .


If they click then we can proceed else no problem let the program run










Jpg is what I use for my audio and images
Answer:
catching only server to send iterative queries to upstream DNS servers, or send requests to forwarders
<h3>
what DNS server normally sends iterative questions with another DNS server?</h3>
- The DNS server sends an iterative query to a root server.
- The root server responds with a referral to the top-level domain server address. a. Client's DNS server, with the top-level domain server address, generates a new iterative query and sends it to the top-level domain server.
To learn more about DNS servers, refer
to brainly.com/question/2051280
#SPJ4
Answer:
c. Using public member functions to access and manipulate the data members
Explanation:
In object oriented programming, abstraction is used in order to lessen the complexity and hiding non essential details about how a program is actually working in the background. In order to achieve abstraction, classes are defined in such a way that the data members are hidden and the member functions form public interface. The public member functions here are used to access and manipulate these hidden or private data members. So the use of public member functions shows the abstraction here. These members functions are public so they can be directly accessed and the hidden or private data members can be accessed indirectly with the help of these member functions. So internal details of the classes and its data members are hidden from the outside world. Thus abstraction used here ensures security of data members of two classes and protects them from any accidental alterations by other parts of program.