Packet loss is typically resolved by time-outs and retries. For applications where a duplicate operation doesn't matter this is acceptable.
I think it would be B. The average monthly sales for the big toy company because its giving data over history
<span>The Internet Simulator “broadcast” every message to every person in the group. Even with a good protocol, there are some privacy and security challenges while playing battleship on the internet simulator. Some of them are:</span><span>
- Broadcast mode allows all users to see all of the moves in plain text
- You do not know exactly who the message came from</span>
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