In a collision an object experiences impulses, this impulse can be determined by the product of net force exerted upon it in the specific course of time.
<u>Explanation:</u>
An object experiences impulse due to the force exerted upon it in a particular time period.
i.e.

Where,
F - Force acted upon the object
- time interval for which the force act
According to the definition of Impulse, it is the integral of force (F) that acts upon any object over a time interval ∆t. It produces an equivalent change in the momentum and that too in the same direction as of the applied force (F).
Therefore, in order to find the impulse on an object, we have to find the force acted on it in a specific time interval.
We know that the intensity of light decreases as the square of the distance
from the source.
Lamp-1 is twice (2x) as far from the detector as Lamp-2 is.
If they appear equal to the detector, then Lamp-1 must be (2)² = 4 times
as bright as Lamp-2.
4 x 15 candelas = 60 candelas
Question #15).
A). is true, but has nothing to do with particle behavior
B). Diffraction is a purely wave thing, so it doesn't help.
C). is true, but doesn't say anything about particle behavior
D). is true, but isn't an indication of particle behavior.
Looks to me like NONE of the choices is any help
to suggest particle behavior.
Answer: Gradient Wind
Explanation:
Gradient wind, is the wind that accounts for air flow along a curved trajectory. It is an extension of the concept of geostrophic wind; for example the wind assumed to move along straight and parallel isobars (lines of equal pressure). The gradient wind represents the actual wind better than the geostrophic wind, especially when both wind speed and trajectory curvature are large, because they are in hurricanes and jet streams.
One horsepower is about 745.7 watts