Let's take the first 2 x and y values and use them. First, you need to fill in your formula: y2-y1/x2-x1. It should look like this: 5-2/4-2. Then solve and you should get 3/2. You can't simplify it. So, this is your slope.
Next, you need to put this is into another formula. The formula is y-y1=m(x-x1). Take the first coordinate pair and plug it in for x1 and y1. Plug in your slope for m. When it's filled in, you should have y-2+3/2(x-1). It's hard to explain how to solve it so i'll just write it out.
y-2=3/2(x-2)
y-2=3/2x-3
y=3/2x-1
So, we have our equation in slope intercept form so that we have our slope and our y-intercept.
Y-intercept: -1
Slope: 3/2
Please put this as brainliest it took awhile and I hope this helped :) reply with questions if you still need help or have questions about the steps
Answer:
The answer is below
Step-by-step explanation:
The question is not complete, but I would show you how to solve it.
Solution:
A circle is the locus of a point such that its distance from a fixed point which is its center is always constant.
The tire has the shape of a circle. Therefore the distance the tire covers if it is pushed around once is the same as the circumference of the tire. The circumference is given by:
Circumference = 2πr; where r is the radius of the tire
Let us assume that the tire has a radius of 7 cm. Hence:
Circumference = 2π(7) = 44 cm
If the tire moves around 5 times, the distance covered = 5 * circumference of tire = 5 * 44 cm = 220 cm
Switch 2 units to 5 units.
Explanation:
If Figure G was a reflection over the x-axis (which it is), then the bottom right angle would be at 4 on the y axis. In order for it to get to -1, you would need to move Figure G down 5 units. I hope this helps!
14 points per game is the unit rate
Answer:
E. Step 3
Step-by-step explanation:
Step 2:
2x + 18 = 4x + <u>28 + 2</u>
Step 3:
2x + 18 = 4x + <u>26</u>
She subtracted instead of adding (see bold and underline)