Answer: when the dipole moment and electric field are parallel
Explanation: The formulae that relates the potential energy of a dipole, dipole moment and strength of electric field is given as
u = p * E cosθ
Where, u= dipole potential energy, p = dipole moment, E = strength of electric field.
The expression is at maximum when θ = 0 (cos 0° = 1)
Hence the function for potential energy will be greatest when θ = 0° which implies that the dipole moment and strength of electric field are parallel to each other.
Answer:
The force of static friction acting on the luggage is, Fₓ = 180.32 N
Explanation:
Given data,
The mass of the luggage, m = 23 kg
You pulled the luggage with a force of, F = 77 N
The coefficient of static friction of luggage and floor, μₓ = 0.8
The formula for static frictional force is,
Fₓ = μₓ · η
Where,
η - normal force acting on the luggage 'mg'
Substituting the values in the above equation,
Fₓ = 0.8 x 23 x 9.8
= 180.32 N
Hence, the minimum force require to pull the luggage is, Fₓ = 180.32 N
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Average velocity = (x( 2.08 ) - x ( 0 )) / ( 2.08 s - 0 s )
x ( 2.08 ) = 1.42 * 2.08² - 0.05 * 2.08³ =
= 1.42 * 4.3264 - 0.443456 = 6.143484 - 0.443456 ≈ 5.7 m
v = ( 5.7 m - 0 m) / (2.08 s - 0 s ) = 5.7 / 2.08 m/s = 27.4 m/s
Answer:
d=0.137 m ⇒13.7 cm
Explanation:
Given data
m (Mass)=3.0 kg
α(incline) =34°
Spring Constant (force constant)=120 N/m
d (distance)=?
Solution
F=mg
F=(3.0)(9.8)
F=29.4 N
As we also know that
Force parallel to the incline=FSinα
F=29.4×Sin(34)
F=16.44 N
d(distance)=F/Spring Constant
d(distance)=16.44/120
d(distance)=0.137 m ⇒13.7 cm