<span>Rectangle with vertexes of (4,4), (-4,4), (4,10), and (-4,10)
I can't do your graph for you, but I can help with the coordinates of the final polygon. In general to scale (x,y) by s centered at (a,b) that would mean that (x,y) maps to ((x-a)*s+a, (y-b)*s+b). And since we've been given (a,b) = (0,0), the mapping simplifies to (x,y) maps to (x*s, y*s). So let's do it:
Point (2,2) ==> (2*2,2*2) = (4,4)
Point (-2,2) ==> (-2*2,2*2) = (-4,4)
Point (2,5) ==> (2*2,5*2) = (4,10)
Point (-2,5) ==> (-2*2,5*2) = (-4,10)
So your desired polygon is a rectangle with vertexes of (4,4), (-4,4), (4,10), and (-4,10)</span>
Your scaling in the x direction is OK, but you didn't scale in the y direction properly. Hint. Scale each vertex of the original rectangle independently to construct the scaled rectangle. I see the original points and their scaling by 2 as (2,2) - Scales to (2*2, 2*2) = (4,4) OK in your drawing. (-2,2) - Scales to (-2*2, 2*2) = (-4,4) OK in your drawing. (2,5) - Scales to (2*2, 5*2) = (4,10) Error in your drawing. (-2,5) - Scales to (-2*2, 5*2) = (-4,10) Error in your drawing.
The amount of even integers between 10 and 80 inclusive is 36 (5 for each interval of 10 [e.g., 10-19 has 5, 20-29 has 5] and one extra for 80).
Since the numbers are consecutive even numbers, we can use the fact that the sum of the numbers is equal to the average of the numbers, times the number of numbers.
The average of the numbers is 45, since . We can use only the two outer numbers to determine the average since the numbers are all evenly spaced as they are consecutive even numbers.