Answer: a, c, and g
Explanation:
Buoyant Force is an upward force acting on submerged object equal to weight of fluid displaced by the submerged object.
If no part is submerged (V = 0) that is volume. Therefore there is Zero Buoyant Force.
Fully submerged produces greatest buoyant force since greatest amount of fluid was displaced.
Whenever it is fully submerged it will have the greatest buoyant force.
Buoyant Force DOES NOT Depend on Depth
A fully submerged object displaces its volume in fluid
A floating object displaces its weight in fluid.
the frequency (in hz) of these vibrations if the car moves at 24.2 m/s is 605 HZ .
Calculation :
frequency = 
frequency = 
= 605 HZ
Frequency describes the number of waves passing through a particular location in a particular time. So if the wave takes 1/2 second to travel, the frequency is 2 per second. If it takes 1/100th of an hour, the frequency is 100 per hour.
Frequency is the number of occurrences of a repeating event per unit time. ... sometimes called time-frequency for clarity,
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The final velocity after the collision is 8.2 m/s
Explanation:
We can solve this problem by using the law of conservation of momentum: in fact, if we consider the system to be isolated (=no external unbalanced forces), the total momentum of the raindrop+mosquito must be conserved before and after the collision.
If the collision is perfectly inelastic, moreover, the raindrop and the mosquito stick together and travel at the same velocity v after the collision.
Mathematically:
where:
is the mass of the first mosquito
is the initial velocity of the mosquito
is the mass of the raindrop
is the initial velocity of the raindrop
is the final combined velocity of the raindrop+mosquito
Re-arranging the equation and substituting, we find:

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Answer:
In physics and mechanics, torque is the rotational equivalent of linear force. It is also referred to as the moment, moment of force, rotational force or turning effect, depending on the field of study. The concept originated with the studies by Archimedes of the usage of levers
You are running at constant velocity in the x direction, and based on the 2D definition of projectile motion, Vx=Vxo. In other words, your velocity in the x direction is equal to the starting velocity in the x direction. Let's say the total distance in the x direction that you run to catch your own ball is D (assuming you have actual values for Vx and D). You can then use the range equation, D= (2VoxVoy)/g, to find the initial y velocity, Voy. g is gravitational acceleration, -9.8m/s^2. Now you know how far to run (D), where you will catch the ball (xo+D), and the initial x and y velocities you should be throwing the ball at, but to find the initial velocity vector itself (x and y are only the components), you use the pythagorean theorem to solve for the hypotenuse. Because you know all three sides of the triangle, you can also solve for the angle you should throw the ball at, as that is simply arctan(y/x).