Answer:
A: shift in user's role from the passive consumer of content to its creator
Explanation:
During the phase of Web 2.0, consumers evolved from just been highly informed and socially connected (in other words, they evolved from being just passive consumers) to a more engaged and empowered consumer. This implied that consumers could easily adapt to new technologies to meet individual needs and create an emotional bond with brands. They evolved from passive consumers to being the creators of what they wanted to meet their specific needs.
Copyright is when someone is given the right to print, publish or make a film.
A type of animated character that represents a user in the virtual world, which is used to move throughout the world and interact with other characters and objects is called an <u>avatar</u>.
<h3>What is an avatar?</h3>
An avatar can be defined as a type of animated character that is designed and developed by a software developer to represent a user or player in the virtual world, which is used to move throughout the world and interact with other characters and objects.
In gaming technology and software development, an avatar is typically used to denote a user's (player's) character in the gaming world, virtual world or computer-simulated environment, either in two-dimensional (2D) or three-dimensional (3D).
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The keywords used in programming languages that use decisions to redirect the flow of a program are called control structures.