Answer:
A. <Title> tag
Explanation:
Required
Tag that can be written in the <head> element
Of the given options, <title> is correct.
This is so because, it is compulsory to have the <title> tag and the only location where it can be placed is inside the <head> tag.
Its function is to display the title of a page
e.g.
<em><title> This is my first page </title></em>
Answer:
Check the explanation
Explanation:
#define _MULTI_THREADED
#include <pthread.h>
#include <stdio.h>
#include <errno.h>
#define THREADS 2
int i=1,j,k,l;
int argcG;
char *argvG[1000];
void *threadfunc(void *parm)
{
int *num;
num=(int*)parm;
while(1)
{
if(i>=argcG)
break;
if(*num ==1)
if(argvG[i][0]=='a' ||argvG[i][0]=='2'||argvG[i][0]=='i' ||argvG[i][0]=='o' ||argvG[i][0]=='u')
{
printf("%s\n",argvG[i]);
i++;
continue;
}
if(*num ==2)
if(!(argvG[i][0]=='a' ||argvG[i][0]=='2'||argvG[i][0]=='i' ||argvG[i][0]=='o' ||argvG[i][0]=='u'))
{
printf("%s\n",argvG[i]);
i++;
continue;
}
sched_yield();
}
return NULL;
}
int main(int argc, char *argv[])
{
pthread_t threadid[THREADS];
int rc=0;
int loop=0;
int arr[2]={1,2};
argcG=argc;
for(rc=0;rc<argc;rc++)
argvG[rc]=argv[rc];
printf("Creating %d threads\n", THREADS);
for (loop=0; loop<THREADS; ++loop) {
rc =pthread_create(&threadid[loop], NULL, threadfunc,&arr[loop]);
}
for (loop=0; loop<THREADS; ++loop) {
rc = pthread_join(threadid[loop], NULL);
}
printf("Main completed\n");
return 0;
}
The below attached image is a sample output
Answer
Making a video game is much less daunting than it might seem. While you likely aren’t going to go from having no experience to making the next Grand Theft Auto, it has actually never been easier to get started making games. Game development tools and resources have become increasingly accessible to the average person, even if they have no programming experience. Often these tools are also available for free.
To try to make things easier for those looking to get started making games, we’ve put together a list of 11 game engines / editors. Some are designed for a specific genre of game or to be incredibly easy for newcomers. Others are professional development tools for AAA games, but are effectively free to use for hobbyists and still offer a lot of learning tools to help those with limited programming experience get started.
There are, of course, a lot of things that go into game development — music, animation, sound, writing, texturing, modeling, etc. — however, the game engine / editor you choose is going to have the biggest effect on what kind of game you can make. If you have suggestions for other engines, software, or learning tools for the other aspects of development, post it in the comments.
Answer:
n computer science and computer programming, a data type or simply type is an attribute of data which tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integernumbers (of varying sizes), floating-point numbers (which approximate real numbers), characters and Booleans. A data type constrains the values that an expression, such as a variable or a function, might take. This data type defines the operations that can be done on the data, the meaning of the data, and the way values of that type can be stored. A data type provides a set of values from which an expression(i.e. variable, function, etc.) may take its values.[1][2]
<span>One vital component of your professional behavior with regard to computing systems today is the creation of strong passwords.
It is very important to have a good password on your computer, especially if you are dealing with sensitive data and information. It would be for the best to create such a password which won't be hacked into easily, in case somebody wants to steal your data.
</span>