I dont know what the statements are but concave lens are thinner in the middle which cause light to diverge or scatter
Explanation:
The particle will be at rest when its velocity
is equal to zero. Recall that the velocity is simply the derivative of the position
with respect to time:

Since 
then

Solving for t, we find that the particle will be at rest at

The chemical bonds alow it to pass to the other object.
Yes, even light rays can vary in wavelength and frequency, if the length of the ray is sorter, it becomes more energetic and has a higher frequency. If you're talking about a ray tracing diagram for lenses or mirrors, the length of the ray doesn't really matter unless you're finding the path length but there are some procedures for that too. Let me know if I missed what you were asking.
Answer:
90.78 rev/min
Explanation:
In first place, we have to do the force balance to determine the minimum angular speed required to avoid slipping. The forces acting here are friction and the force due to circular movement, that is centripetal force. Then, we have:

μmg=mRω^2
ω=
Then, replacing the given values in the expression we have the following result:
ω=1.51 rev/s*60s=90.78 rev/min