Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
<h2>21 N</h2>
Explanation:
The force acting on an object given it's mass and acceleration can be found by using the formula
force = mass × acceleration
From the question we have
force = 3.5 × 6
We have the final answer as
<h3>21 N</h3>
Hope this helps you
The total amount of energy remains constant in an isolated system. It implies that energy can neither be created nor destroyed, but can be change from one form to another.
“Magnets are surrounded by an invisible magnetic field that is made by the movement of electrons, the subatomic particles that circle the nucleus of an atom”
“Every magnet has both a north and a south pole. When you place the north pole of one magnet near the south pole of another magnet, they are attracted to one another. When you place like poles of two magnets near each other (north to north or south to south), they will repel each other.”
Answer: v = 880m/s
Explanation: The length of a string is related to the wavelength of sound passing through the string at the fundamental frequency is given as
L = λ/2 where L = length of string and λ = wavelength.
But L = 1m
1 = λ/2
λ = 2m.
But the frequency at fundamental is 440Hz and
V = fλ
Hence
v = 440 * 2
v = 880m/s