#82
here we know that
acceleration = 2 m/s/s
time = 5 s
initial speed = 4 m/s
now we can use kinematics to find the final speed



So correct answer will be option D)
#83
here we know that
acceleration = 3 m/s/s
time = 4 s
initial speed = 5 m/s
now we can use kinematics to find the final speed



So correct answer will be option C)
#84
here we know that
acceleration = 7 m/s/s
time = 3 s
initial speed = 8 m/s
now we can use kinematics to find the final speed



So correct answer will be option C)
Answer:
U2 = KAε0V2 / (2d)
Explanation:
The dielectric constant K just replaces the "3″ from Part B.
Answer:
#include <iostream>
#include <vector>
using namespace std;
int main() {
const int NUM_GUESSES = 3;
vector<int> userGuesses(NUM_GUESSES);
int i = 0;
int uGuess = 0;
for(i = 0; i <= userGuesses.size() - 1; i++){
cin >> uGuess;
userGuesses.at(i) = uGuess;
}
cout << endl;
return 0;
}
Explanation:
First inbuilt library were imported. Then inside the main( ) function, 3 was assigned to NUM_GUESSES meaning the user is to guess 3 numbers. Next, a vector was defined with a size of NUM_GUESSES.
Then a for-loop is use to receive user guess via cin and each guess is assigned to the vector.
Heat engines are less than 100% efficient because absolute zero cannot be reached