The scalar operates only on the magnitude of the vector.
So the length of the vector may change ... becoming longer
or shorter ... but its direction doesn't change.
<span>a = (v2 - v1)/t = (10 - 6)/2 = 2 m/sec/sec (average acceleration)</span>
Whether a line is "steep" or "shallow" depends on the slope of the line. In the equation y=mx+b, m is the slope. In your first equation, 1/2x+4, the slope would be 1/2 which means there is 1 increase in the vertical, or y, value for each 2 increases in the horizontal, or x value. This line would be shallow.
Answer:
D. 66.4
Explanation:
So this problem uses SOHCAHTOA or the three trig functions.
Specifically this uses cosine, because it has an adjacent and a hypotenuse.
First you would determine what to do on the calculator, and since the problem is saying so, use the inverse cosine button. This will give you a angle measure from the decimal.
On a calculator, type in cos^-1(6/15). I used 6/15 because cosine is adjacent over hypotenuse. This will give you 66.4, which is D on the answers.
Answer:
.09 mm
Explanation:
In case of diffraction by single slit with width a the width of central maxima is given below
width = 2 λD/a
where λ is wavelength of light , D is distance of screen , a is width o slit
substituting the given values
14 x 10⁻³ = 
a = .09 mm
b) If a is greater , width of central maxima will be less wide.