In order to make the offer attractive such that it would earn £25,000 for Ian Vector, Paddington Games would have to sell 460 games.
The game can be sold for £25,000 or for £2,000 and then a fee of £50 for every game sold.
In order for the amount to be the same, the amount from games sold will have to equal the difference between the £25,000 and the £2,000.
Difference is:
= 25,000 - 2,000
= £23,000
The <u>number of games to be sold</u> is:
= Difference / Amount per game
= 23,000 / 50
= 460 games
In conclusion, 460 games need to be sold to make the offer attractive.
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Answer:
Step-by-step explanation:
At this price, the store sells 100 men's hats per week. The owner estimates that for every $1 increase in price, one fewer men's hat is sold per week
I’m pretty sure it is 1 because if you have 3 half’s that equals 1 and 1/2 and then you add 1/2 which equals two so if you multiply it by X and it still equals two then X would have to be 1
Answer:
f(x)=(1.023) ⋅ 3^x Growth
f(x)=3 ⋅ (0.072)^x Decay
f(x)=4 ⋅ (0.035)^x Decay
f(x)=2 ⋅ (1.34)^x Growth
Step-by-step explanation:
An exponential function at its heart has a base number of rate. If the rate is less than 1, then the function decays. If the base number or rate is greater than 1, then the function grows and increase.
f(x)=(1.023) ⋅ 3^x Rate 3 - Growth
f(x)=3 ⋅ (0.072)^x Rate 0.072 - Decay
f(x)=4 ⋅ (0.035)^x Rate 0.035 - Decay
f(x)=2 ⋅ (1.34)^x Rate 1.34 - Growth
Answer:
6
Step-by-step explanation:
7n=42
n=42/7
n=6