Answer and Step-by-step explanation:
The concept of "shaping" is: "a term of behaviur that refers to slowly shaping or educating an organ to execute a particular response by improving any responses that come even close to the desired answer.
Let's take one rat example.
Here, in an experiment, a researcher may use moulding technique to coach a rat to push a lever.
To begin with, the researcher may award the rat if it does any movement in the lever direction at all. The rat will then simply take a step towards to the lever to be rewarded. Likewise, as the rat moves over to the lever and so forth, the rat also gets a reward before just pushing the lever generates reward.
Here the behaviour of the rat was 'formed' in order to make it push the lever. According to the example, any time the rat is awarded, it is praised for a "successive approximation" or for behaving in a manner that is nearer to the desired behaviour or result.
Likewise, algebraic equations are also progression steps and step-by - step progression allows solve the issue.
make a box-and-whisker plot for the data. numbers of colors in a country's flag :3,2,2,4,4,3,6,3,5,3,4,1
Irina-Kira [14]
Answer: see attachment
<u>Step-by-step explanation:</u>
Put the numbers in order from smallest to biggest:
1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 6
↓ ∨ ↓
Q1 Median Q3
Q1 median = (2+3)/2 = 2.5 <---- left side of box plot
Median = (3+3)/2 = 3 <---- Vertical Line of box plot
Q3 median = (4+4)/2 = 4 <---- right side of box plot
(2.5, 2.5) and (2, 0)
But you knew that already
sorry
Answer:
Step-by-step explanation:
The absolute change in game length is ...
(180 min) -(150 min) = 30 min . . . . change in game length
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The relative change is expressed as a fraction of the original game length:
(30 min)/(150 min) × 100% = 20% . . . . relative change in game length