In bmultiplying, you always have to move the decimal of the product the amount of place values the decimal has in each factor, for example, 1.50 times 1.50= 2.25, the factors together have 4 decimals, so you move the decimal 4 times to the right (try it, it gets rid of alot of zeros in the answer.)
25% or 2/4 and to win one game 50% or 1/2
Answer:
a) The correct option is C: 4x
b) The correct option is B: 2x
Step-by-step explanation:
a) Usually when we have a real number multiplying a variable, we do not need to write the multiplication symbol.
So instead of writing:
4×x
We can write:
4x
And this will be equivalent.
Then in this case the correct option is C.
b) We know that if we have the multiplication of A by n, this will be equivalent to add A n times.
Then if we have the sum of A, for example, 4 times, we have:
A + A + A + A
And this can be written as 4*A
In this case, we have the expression x + x.
So we are adding x two times, then this can be written as: 2*x, or, as we said earlier, this also can be written as 2x.
Then the correct option is option B.
Answer:
s(r(4)) = 13
Step-by-step explanation:
Substitute and calculate:
s(r(4)) = 13
To measure George's rate of change, we first set out two pairs of independent and dependent data which in this case is the day number and the point
Independent Data: Day 2 Independent Data: Day 4
Dependent Data: 8 points Dependant Data: 12 points
Then we find the difference between the two independent values and the two dependent values
4 - 2 = 2
12 - 8 =4
To find the rate we use the following formula
the difference of dependent value ÷ the difference of independent value =
4 ÷ 2 = 2
Hence the average rate of change is an increase of 2 points a day