E) No. Ollie will shine for 30 Billion years but is only 10,000 LY from Earth.
F) No. Cosmo will shine for 3 Million years but is 10 Billion LY from Earth.
G) Yes. Ollie is only 10.000 LY away but will shine for 30 Billion years.
Ga) No. Stars such as Cosmo shine for 3 Million years.
Gb) If Cosmo was also 3 Million LY away we would see it now.
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
2.521 (A); 14.0924 (V)
Explanation:
more info in the attachment, the answers are marked with red colour.
Answer:
C) 40 N/m
Explanation:
If we ASSUME that the spring is un-stretched at the zero cm position
k = F/Δx = 10/0.25 = 40 N/m
<h3>Answer</h3>
6.6 N pointing to the right
<h3>Explanation</h3>
Given that,
two forces acting of magnitude 3.6N
angle between them = 48°
To find,
the third force that will cause the object to be in equilibrium
<h3>1)</h3>
Find the vertical and horizontal components of the two forces
vertical force1 = sin(24)(3.6)
vertical force2= -sin(24)(3.6)
<em>(negative sign since it is acting on opposite direction)</em>
vertical force3 = sin(24)(3.6) - sin(24)(3.6)
= 0
<h3>2)</h3>
horizontal force1 = cos(24)(3.6)
horizontal force2= cos(24)(3.6)
horizontal force3 = cos(24)(3.6) + cos(24)(3.6)
= 2(cos(24)(3.6))
= 6.5775 N
≈ 6.6 N
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