This is an example of using games as a form of: B. Task Training.
<h3>What is a skill acquisition plan?</h3>
A skill acquisition plan can be defined as a written plan that is used to outline the goals, objectives, materials, teaching methods, and data collection techniques for teaching trainees or employees, a specific skill or set of skills.
This ultimately implies that, skill acquisition plans include all of the following:
- Goals
- Objectives
- Materials
- Data collection
Considering the fact that the human resources manager Matteo wants to use gaming to teach new employees printing skills, this is an example of using games as a form of task training.
Read more on skill acquisition plans here: brainly.com/question/15352575
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<span>B. users vote on the relevance of the source, which affects whether it will appear in future searches. </span>
It is the internet callback technology that allows someone browsing the internet to click on words or phrases, enter his or her phone number, and continue browsing. It is a technology that enable one to browse the Internet to cue on a certain website to have a representative call a certain number.<span />
Answer:
7
Explanation:
We already have the functions that tells us how much to add. If you add all this, you will get 12. HOWEVER because cantaloupe is in the list, the computer does not count that. So if we add that again without 5(how much the cantaloupe costs), we get 7.