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Sunny_sXe [5.5K]
3 years ago
9

A 0.2-m^3 rigid tank equipped with a pressure regulator contains steam at 2MPa and 320C. The steam in the tank is now heated. Th

e regulator keeps the steam pressure constant by letting out some steam, but the temperature inside rises. Determine the amount of heat transferred when the steam temperatures reaches 540C.
Engineering
1 answer:
prohojiy [21]3 years ago
7 0

Answer:

Q=486.49 KJ/kg

Explanation:

Given that

V= 0.2 m³

At initial condition

P= 2 MPa

T=320 °C

Final condition

P= 2 MPa

T=540°C

From steam table

At P= 2 MPa and T=320 °C

h₁=3070.15 KJ/kg

At P= 2 MPa and T=540°C

h₂=3556.64  KJ/kg

So the heat transfer ,Q=h₂ - h₁

Q= 3556.64 - 3070.15  KJ/kg

Q=486.49 KJ/kg

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Answer:

Option C: water pressure.

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Water pressure allows water to reach the top of a building.

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Answer:

Explanation:

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#include<stdlib.h>

#include<stdio.h>

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while (i < n1)

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while (j < n2)

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if (l < r)

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int i;

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3 0
3 years ago
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Artefacts can influence our actions in several ways. They can be instruments, enabling and facilitating actions, where their presence affects the number and quality of the options for action available to us. They can also influence our actions in a morally more salient way, where their presence changes the likelihood that we will actually perform certain actions. Both kinds of influences are closely related, yet accounts of how they work have been developed largely independently, within different conceptual frameworks and for different purposes. In this paper I account for both kinds of influences within a single framework. Specifically, I develop a descriptive account of how the presence of artefacts affects what we actually do, which is based on a framework commonly used for normative investigations into how the presence of artefacts affects what we can do. This account describes the influence of artefacts on what we actually do in terms of the way facts about those artefacts alter our reasons for action. In developing this account, I will build on Dancy’s (2000a) account of practical reasoning. I will compare my account with two alternatives, those of Latour and Verbeek, and show how my account suggests a specification of their respective key concepts of prescription and invitation. Furthermore, I argue that my account helps us in analysing why the presence of artefacts sometimes fails to influence our actions, contrary to designer expectations or intentions.

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Explanation:

Technological artifacts are in general characterized narrowly as material objects made by (human) agents as means to achieve practical ends. ... Unintended by-products of making (e.g. sawdust) or of experiments (e.g. false positives in medical diagnostic tests) are not artifacts for Hilpinen.

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8 0
3 years ago
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