a) we can answer the first part of this by recognizing the player rises 0.76m, reaches the apex of motion, and then falls back to the ground we can ask how
long it takes to fall 0.13 m from rest: dist = 1/2 gt^2 or t=sqrt[2d/g] t=0.175
s this is the time to fall from the top; it would take the same time to travel
upward the final 0.13 m, so the total time spent in the upper 0.15 m is 2x0.175
= 0.35s
b) there are a couple of ways of finding thetime it takes to travel the bottom 0.13m first way: we can use d=1/2gt^2 twice
to solve this problem the time it takes to fall the final 0.13 m is: time it
takes to fall 0.76 m - time it takes to fall 0.63 m t = sqrt[2d/g] = 0.399 s to
fall 0.76 m, and this equation yields it takes 0.359 s to fall 0.63 m, so it
takes 0.04 s to fall the final 0.13 m. The total time spent in the lower 0.13 m
is then twice this, or 0.08s
The answer is C, as there is not increase or decrease in speed during that time frame.
"The equation can be used to calculate the power absorbed by any surface" statement concerning the Stefan-Boltzmann equation is correct.
Answer: Option A
<u>Explanation:</u>
According to Stefan Boltzmann equation, the power radiated by black body radiation source is directly proportionate to the fourth power of temperature of the source. So the radiation transferred is absorbed by another surface and that absorbed power will also be equal to the fourth power of the temperature. So the equation describes the relation of net radiation loss with the change in temperature from hotter temperature to cooler temperature surface.

So this law is application for calculating power absorbed by any surface.
<span>We put a motion detector at </span>one end of the track<span> and put a cart on the track. ... Next, we put a motorized fan on the cart and let it push the cart down the track. ... This is what I would expect based on the velocity graph, since </span>acceleration<span> equals the slope of the velocity graph, which remains</span>constant<span> in time.</span>