These collisions are: "a Vehicle Collision, a Human Collision, Internal Collision." A vehicle collision is a collision that involves two or more vehicles and is when the vehicles collide against each other creating a unbalanced force since how the force comes from opposite directions. A human collision would involve a vehicle and a human which would also be a unbalanced force but the human wouldn't have much affect of it's speed. A internal collision is when something happens inside the vehicle which decreases, or increases the vehicles speed.
Hope this helps!
<u>Augmented reality</u> has the potential to superimpose digital data over real photos so that GPS maps can be combined with real pictures of stores and streets to help people locate their position.
<u>Explanation:</u>
An engaging perception of an original globe atmosphere, where by computer-generated perceptual knowledge the transformation of real-world entities take place and also by multiple sensory modalities, involving somatosensory, visual, auditory, haptic and olfactory forms, thus known as augmented reality.
AR app uses GPS and camera from a smartphone to deploy an augmented reality-enabled GPS navigation system. As in the web, AR tool termed as Real View Navigation is accessible to all Android and iOS clients. Google is brought its first virtual reality walking directions, now recognized as Live Experience on Google Maps.
I'm going to assume that this gripping drama takes place on planet Earth, where the acceleration of gravity is 9.8 m/s². The solutions would be completely different if the same scenario were to play out in other places.
A ball is thrown upward with a speed of 40 m/s. Gravity decreases its upward speed (increases its downward speed) by 9.8 m/s every second.
So, the ball reaches its highest point after (40 m/s)/(9.8 m/s²) = <em>4.08 seconds</em>. At that point, it runs out of upward gas, and begins falling.
Just like so many other aspects of life, the downward fall is an exact "mirror image" of the upward trip. After another 4.08 seconds, the ball has returned to the height of the hand which flung it. In total, the ball is in the air for <em>8.16 seconds</em> up and down.