Answer:
- Increase the concentration of the reactants
-increase the temperature
- introduce a catalyst
(1.00 atm) (0.1156 L) = (n) (0.08206 L atm / mol K) (273 K) I hoped that helped
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
iv)Salt
III) Ethanol
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Answer:
40%
Explanation:
Student -> Pump = 100j
Pump -> Tire = 40j
Between the two, 60j of energy were lost.
Efficiency = 40/100 = 40%