Answer:
% reduction in area = 54.26 %
percentage elongation = 43.16 %
Explanation:
a) percentage reduction in area 


% reduction in area =
b)percentage elongation 
Impulse = Force * times and also Impulse = change in momentum.
Given that the mass does not change, change if momentum = mass * (final velocity - initial velocity)
Given that you know mass and initial velocity (which is the velicity before the cart hits the wall) you need the final velocity (which is the velocity after the cart hits the wall).
Answer: the velocity of the cart after it hits the wall.
Because sometimes it happens that they discover a dwarf planet
that nobody ever knew about before. When that happens, they
ADD the new one to the list of known dwarf planets, and then the
total number of dwarf planets on the list increases by 1 .
Answer:
Waves; wavelength; electromagnetic energy; ultraviolet light.
Explanation:
Sound are mechanical waves that are highly dependent on matter for their propagation and transmission.
Sound travels faster through solids than it does through either liquids or gases.
Light wave can be defined as an electromagnetic wave that do not require a medium of propagation for it to travel through a vacuum of space where no particles exist.
Hence, sound and light are both found as waves, with a variety of wavelength. The sun, a source of light waves specifically, releases a type of electromagnetic energy. It can be found as UVA or UVB types. These lights give off different levels of ultraviolet light, some of wich can be harmful.
Additionally, the ultraviolet spectrum is divided into three categories and these are; UVA, UVB and UVC.
<span><span>anonymous </span> 4 years ago</span>Any time you are mixing distance and acceleration a good equation to use is <span>ΔY=<span>V<span>iy</span></span>t+1/2a<span>t2</span></span> I would split this into two segments - the rise and the fall. For the fall, Vi = 0 since the player is at the peak of his arc and delta-Y is from 1.95 to 0.890.
For the upward part of the motion the initial velocity is unknown and the final velocity is zero, but motion is symetrical - it takes the same amount of time to go up as it does to go down. Physiscists often use the trick "I'm going to solve a different problem, that I know will give me the same answer as the one I was actually asked.) So for the first half you could also use Vi = 0 and a downward delta-Y to solve for the time.
Add the two times together for the total.
The alternative is to calculate the initial and final velocity so that you have more information to work with.