Answer:
The thinking distance depends on the reaction time of the driver which could can affected by alcohol, distractions and tiredness. A faster speed increases both thinking distance, increasing the total stopping distance.
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Explanation:
Video games are developed around a structure that is unique from your usual media, where there is a sense purpose in mind when playing a game, as decided by the player, and it allows them to explore creative options in order to solve scenarios, depending on the genre. In the use of phones, internet, or computers, this structure is more rare and diverse from video games, which does not lean more toward a creative purpose to build from. That idea gives people the inspiration and discover skills they never knew they even had.
The only graph that accurately depict the given motion is graph D.
The given parameters;
- initial position of the man = 0
- direction of the man's first displacement = backward
- time of first motion, t₁ = 6 seconds
- velocity of this first displacement = v₁
- time without any motion (<em>zero movement</em>) = 6 seconds
- direction of the second displacement = forward
- velocity of second displacement = 2v₁
Let the acceleration of the first displacement = a
Acceleration of the second displacement = 2a
From the given graphs we can eliminate every graph without initial decrease or motion towards the negative direction.
The only options with initial motion towards the negative direction are;
The difference between graph B and D;
- in graph B there is a uniform motion for 6 seconds
- in graph D there is no motion for 6 seconds (<em>this is obvious as the line fall directly on top of the horizontal axis maintaining a value of zero for 6 seconds</em>).
Thus, the only graph that accurately depict the given motion is graph D.
Learn more here: brainly.com/question/21095906
Answer:

Explanation:
Let the linear charge density of the charged wire is given as

here we can use Gauss law to find the electric field at a distance r from wire
so here we will assume a Gaussian surface of cylinder shape around the wire
so we have

here we have


so we have
