Basically, you have two circles. You are asked to take circle 1 and "move it" so that it is on top of circle 2. This process of moving is called a translation and can be thought of as sliding. You do this by ensuring that the two have the same center. So, starting at (-4,5) how do you have to move to end up at (2,1)?
To do this we need to move right 6 as the x-coordinate goes from -4 to 2. We also need to move down 4 as the y-coordinate goes from 5 to 1. So we add 6 to the x-coordinate and subtract 4 from the y-coordinate. The transformation rule is (x+6, y-4).
Once you do this the circles have the same center. Next you wish to dilate circle 1 so it ends up being the same size at circle 2. That means you stretch it out in such a way that it keeps its shape. Circle 1 has a radius of 2 centimeters and circle 2 has a radius of 6 centimeters. That is 3x bigger. So we dilate by a factor of 3.
Translations and dilations (along with reflections and rotations) belong to a group known as transformations.
Answer:
What's '2−7x'
Step-by-step explanation:
Answer:
Step-by-step explanation:
I know this is not your question but it may help
Question:Write an equation in Slope intercept form of the line that passes through the given points (-3,4) (1,4)
2 Answers:
1: y=x+4
2:
answer would be “y=4”
to find the answer: first you have to find the slope with the given points. (y2 - y1 / x2 - x1)
plug it in to get: (4-4 / 1- -3) = 0/4 = 0
this means the slope would be 0
if the y intercepts are the same then it usually indicates that the slope would be 0 and that the answer is the y intercept.. but if you don’t understand how to get slope-intercept using other coordinates then here’s how:
you can use point-slope formula (y-y1 = m (x-x1) in order to do this just plug in one of the coordinates. in this case an example of point-slope form would be:
y-4 = 0 (x - -3) or y-4 = 0(x-1)
it doesn’t matter which coordinates you use..
then solve the point slope for slope-intercept.
y-4 = 0(x-3) multiply 0 with x and -3
y-4 = 0x move -4 to the right by adding 4
y = 0x + 4 or y = 4 would be your answer!
Answer: The probability that the avg. salary of the 100 players exceeded $1 million is approximately 1.
Explanation:
Step 1: Estimate the standard error. Standard error can be calcualted by dividing the standard deviation by the square root of the sample size:

So, Standard Error is 0.08 million or $80,000.
Step 2: Next, estimate the mean is how many standard errors below the population mean $1 million.


-6.250 means that $1 million is siz standard errors away from the mean. Since, the value is too far from the bell-shaped normal distribution curve that nearly 100% of the values are greater than it.
Therefore, we can say that because 100% values are greater than it, probability that the avg. salary of the 100 players exceeded $1 million is approximately 1.
Distance between the two cities:
453 - 333 = 120 miles.
Rest area is 2/3 of the way:
120 x 2/3 = 240/3 = 80 miles.
Divide the miles to the rest stop by his speed:
80 miles/ 60 miles per hour = 1 and 1/3 hours as a fraction. 1.3333 as a decimal( round as needed.
( 1 hour and 20 minutes)