Explanation:
Suppose you want to shine a flashlight beam down a long, straight hallway. Just point the beam straight down the hallway -- light travels in straight lines, so it is no problem. What if the hallway has a bend in it? You could place a mirror at the bend to reflect the light beam around the corner. What if the hallway is very winding with multiple bends? You might line the walls with mirrors and angle the beam so that it bounces from side-to-side all along the hallway. This is exactly what happens in an optical fiber.
The light in a fiber-optic cable travels through the core (hallway) by constantly bouncing from the cladding (mirror-lined walls), a principle called total internal reflection. Because the cladding does not absorb any light from the core, the light wave can travel great distances.
However, some of the light signal degrades within the fiber, mostly due to impurities in the glass. The extent that the signal degrades depends on the purity of the glass and the wavelength of the transmitted light (for example, 850 nm = 60 to 75 percent/km; 1,300 nm = 50 to 60 percent/km; 1,550 nm is greater than 50 percent/km). Some premium optical fibers show much less signal degradation -- less than 10 percent/km at 1,550 nm.
1
Answer:
I would go with 2
Explanation:
But i would also not go with my answer. Lol
Solubility indicates the maximum amount of a substance that can be dissolved in a solvent at a given temperature. Such a solution is called saturated. Divide the mass of the compound by the mass of the solvent and then multiply by 100 g to calculate the solubility in g/100g .
<span>B) 0.6 N
I suspect you have a minor error in your question. Claiming a coefficient of static friction of 0.30N is nonsensical. Putting the Newton there is incorrect. The figure of 0.25 for the coefficient of kinetic friction looks OK. So with that correction in mind, let's solve the problem.
The coefficient of static friction is the multiplier to apply to the normal force in order to start the object moving. And the coefficient of kinetic friction (which is usually smaller than the coefficient of static friction) is the multiplied to the normal force in order to keep the object moving. You've been given a normal force of 2N, so you need to multiply the coefficient of static friction by that in order to get the amount of force it takes to start the shoe moving. So:
0.30 * 2N = 0.6N
And if you look at your options, you'll see that option "B" matches exactly.</span>
Answer:
v = 12.4 [m/s]
Explanation:
With the speed and Area information, we can determine the volumetric flow.

where:
r = radius = 0.0120 [m]
v = 2.88 [m/s]
![A=\pi *(0.0120)^{2} \\A=4.523*10^{-4} [m]\\](https://tex.z-dn.net/?f=A%3D%5Cpi%20%2A%280.0120%29%5E%7B2%7D%20%5C%5CA%3D4.523%2A10%5E%7B-4%7D%20%5Bm%5D%5C%5C)
Therefore the flow is:
![V=2.88*4.523*10^{-4} \\V=1.302*10^{-3} [m^{3}/s ]](https://tex.z-dn.net/?f=V%3D2.88%2A4.523%2A10%5E%7B-4%7D%20%5C%5CV%3D1.302%2A10%5E%7B-3%7D%20%5Bm%5E%7B3%7D%2Fs%20%5D)
Despite the fact that you cover the inlet with the finger, the volumetric flow rate is the same.
![v=V/A\\v=1.302*10^{-3} /1.05*10^{-4} \\v=12.4[m/s]](https://tex.z-dn.net/?f=v%3DV%2FA%5C%5Cv%3D1.302%2A10%5E%7B-3%7D%20%2F1.05%2A10%5E%7B-4%7D%20%5C%5Cv%3D12.4%5Bm%2Fs%5D)