To solve this problem we will apply the concepts related to wave velocity as a function of the tension and linear mass density. This is

Here
v = Wave speed
T = Tension
= Linear mass density
From this proportion we can realize that the speed of the wave is directly proportional to the square of the tension

Therefore, if there is an increase in tension of 4, the velocity will increase the square root of that proportion
The factor that the wave speed change is 2.
Answer:
option B
Explanation:
When a body is immersed in liquid there will be two force is acting on the body.
First one force acting downward due to weight of the body.
And the second force acting on the object will be buoyant force.
If the object is not in equilibrium the apparent weight will be equal to net force acting on the object.

W is the weight of the object acting downward
Fb is the buoyancy force acting upward on the object.
Hence, the correct answer is option B
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Most modern games have a sense of real-world physics, but not exactly perfect. In a video game, the realistic movement or action greatly depends on the precision of coding. In real life, movement isn't done or programmed by a strand of code.
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Answer: If mass remains constant and you double the force you will double the acceleration.