<span>Part B
What are the values of the intial velocity vector components v0,x and v0,y (both in m/s) as well as the acceleration vector components a0,x and a0,y (both in m/s2)? Here the subscript 0 means "at time t0."
15.0, 26.0, 0, -9.80
</span><span>Part C
What are the values of the velocity vector components v1,x and v1,y (both in m/s) as well as the acceleration vector components a1,x and a1,y (both in m/s2)? Here the subscript 1 means that these are all at time t1.
15, 26, 0, -9.81</span><span>
</span>
The directions arrow<span> is </span>always<span> going the wrong </span>way<span>.</span>
<span>Shading.
When light hits an opaque surface some is absorbed, the rest is reflected, The reflected light is called shading. Reflection is not simple and varies with material.
The surface’s structure defines the details of reflection. Variations produce anything from bright specular reflection</span>