The kinetic energy in the first case is 4 times more than the second case.
Hence, option D)It is 4 times greater is the correct answer.
<h3>What is Kinetic Energy?</h3>
Kinetic energy is simply a form of energy a particle or object possesses due to its motion.
It is expressed as;
K = (1/2)mv²
Where m is mass of the object and v is its velocity.
Given that;
- For the first case, velocity v = 16m/s
- For the second case, velocity = 8m/s
- Let the mass of the car be m
For the first case, kinetic energy of the car will be;
K = (1/2)mv²
K = (1/2) × m × (16m/s)²
K = (1/2) × m × 256m²/s²
K = mass × 128m²/s²
For the second case, kinetic energy of the car will be;
K = (1/2)mv²
K = (1/2) × m × (8m/s)²
K = (1/2) × m × 64m²/s²
K = mass × 32m²/s²
Comparing the kinetic energy of the car with the same mass but different velocity, we can see that the kinetic energy in the first case is 4 times more than the second case.
Hence, option D)It is 4 times greater is the correct answer.
Learn more about kinetic energy here: brainly.com/question/12669551
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Answer:
Kinetic energy of diver at 90% of the distance to the water is 9000 J
Explanation:
Let d is the distance between the position of the diver and surface of the pool.
Initially, the diver is at rest and only have potential energy which is equal to 10000 J.
As the diver dives towards the pool, its potential energy is converting into kinetic energy due to law of conservation of energy, as total energy of the system remains same.
Energy before diving = Energy during diving
(Potential Energy + Kinetic Energy) = (Kinetic Energy + Potential Energy)
When the diver reaches 90% of the distance to the water, its kinetic energy
is 90% to its initial potential energy, as its initial kinetic is zero,i.e.,
K.E. = 
K.E. = 9000 J
Answer:
The sound intensity level in the car is 57.2 dB.
Explanation:
Sound intensity level in decibels, β = 10 log (I/I₀); where I = 0.525 × 10⁻⁶ W/m², I₀ = 1.0 × 10⁻¹² W/m²
β (dB) = 10 log ((0.525 × 10⁻⁶)/(1.0 × 10⁻¹²)) = 10 × 5.72 = 57.2 dB
Hope this Helps!!!
<span><span>anonymous </span> 4 years ago</span>Any time you are mixing distance and acceleration a good equation to use is <span>ΔY=<span>V<span>iy</span></span>t+1/2a<span>t2</span></span> I would split this into two segments - the rise and the fall. For the fall, Vi = 0 since the player is at the peak of his arc and delta-Y is from 1.95 to 0.890.
For the upward part of the motion the initial velocity is unknown and the final velocity is zero, but motion is symetrical - it takes the same amount of time to go up as it does to go down. Physiscists often use the trick "I'm going to solve a different problem, that I know will give me the same answer as the one I was actually asked.) So for the first half you could also use Vi = 0 and a downward delta-Y to solve for the time.
Add the two times together for the total.
The alternative is to calculate the initial and final velocity so that you have more information to work with.