Approximately of steam at (assuming that the boiling point of water in this experiment is .)
Explanation:
Latent heat of condensation/evaporation of water: .
Both mass values in this question are given in grams. Hence, convert the specific heat values from this question to .
Specific heat of water: .
Specific heat of copper: .
The temperature of this calorimeter and the of water that it initially contains increased from to . Calculate the amount of energy that would be absorbed:
.
.
Hence, it would take an extra of energy to increase the temperature of the calorimeter and the of water that it initially contains from to .
Assume that it would take grams of steam at ensure that the equilibrium temperature of the system is .
In other words, of steam at would need to release as it condenses (releases latent heat) and cools down to .
Latent heat of condensation from of steam: .
Energy released when that of water from the steam cools down from to :
.
These two parts of energy should add up to . That would be exactly what it would take to raise the temperature of the calorimeter and the water that it initially contains from to .
.
Solve for :
.
Hence, it would take approximately of steam at for the equilibrium temperature of the system to be .
When a ray travelling parallel to the principle axis of a concave mirror then the light ray reflect out through the mirrors and passing through the focus.
When a light ray travelling through focus of a concave mirror then after reflection the light ray reflect out through the mirror and go parallel to principle axis.
Therefore, rays travelling parallel to the principle axis of a concave mirror will reflect out through the mirrors focus.
Because the nucleus is made up of positively charged protons and neutrally charged neutrons, and no negatively charged particles, the charge of the nucleus will always be equal to the sum of the charges of its protons. A simpler way to say it is because each proton has a +1 charge, the charge of the nucleus will be the same as the number of protons in it.