According to Teresa Amabile theory, incentives like money, praise, or getting good grades does not encourage creativity. It stifles it, people that like doing creative work don't focus on these matters and the common perception of retribution can also hinder people from doing their most innovative and creative work.
Answer:
older
Explanation:
According to the trends of late 2000s, there has been a significant and steady increase in the market of the video games. The introduction of the newer family oriented games with new featured control systems has engaged the family in video games collective as a group. The online games have gained tremendous acceptance and continued development of such games have attracted ample number of players.
<u>The trends shows that the video games have also bought and encouraged the older demographics in the family who were not aware of the games and had never used video games before to play these games.</u>
evergreen forest, then tidal forest next
<span>The correct answer is money. In a barter system, you trade goods for other goods. There's no money involved as the middle grounds but rather people trade goods and services for other goods and services. If you're a baker, you give bread to someone who fixes your roof instead of giving him money.</span>