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lilavasa [31]
2 years ago
6

A wet electrode can cause arc blow ?

Engineering
1 answer:
irga5000 [103]2 years ago
6 0

Answer:

yes it can

Explanation:

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Thoughts about drinking and driving
poizon [28]

Answer: it’s very bad behavior and can be dangerous

Explanation:

8 0
3 years ago
Read 2 more answers
What is stress corrosion cracking?
aksik [14]

Answer:

The growth of crack formation in a corrosive environment.

Explanation:

6 0
3 years ago
(Signal Property) Under what condition is a discrete-time signal x[????] or a continuous-time signal x(????) periodic? Determine
Cloud [144]

Answer:

a. 2x/3

b. 8

Explanation:

fundamental period can be defined to mean that at after every period of 2π radians or 360° the value of graph is repeated. For such functions the fundamental period is the period after which they repeat themselves.

It van also be looked as The fundamental period of cos(θ) is 2π. That is (for example) cos(0) to cos(2π) represents one full period.

Please see attachment for the step by step solution.

7 0
3 years ago
Technician A says that proper footwear may include both leather and steel-toed shoes. Technician B says that leather-soled shoes
Amanda [17]

Given:

We have given two statements.

Statement 1: Proper footwear may include both leather and steel-toed shoes.

Statement 2:  Leather-soled shoes provide slip resistance.

Find:

Which statement is true.

Solution:

A slip-resistant outsole is smoother and more slip-resistant than other outsole formulations when exposed to water and oil. A smoother outsole in rubber ensures a slip-resistant shoe can handle a slippery floor more effectively.

Slip resistant shoes have an interlocked tread pattern that does not close the water in, enabling the slip resistant sole to touch the floor to provide better slip resistance.

Leather-soled shoes don't provide slop resistance.

Therefore, both the Technicians are wrong.

5 0
3 years ago
computer language C++ (Connect 4 game)( this is all the info that was givin no input or solution) I used the most recent version
Mariana [72]

Answer:

C++ code explained below

Explanation:

#include "hw6.h"

//---------------------------------------------------

// Constructor function

//---------------------------------------------------

Connect4::Connect4()

{

ClearBoard();

}

//---------------------------------------------------

// Destructor function

//---------------------------------------------------

Connect4::~Connect4()

{

// Intentionally empty

}

//---------------------------------------------------

// Clear the Connect4 board

//---------------------------------------------------

void Connect4::ClearBoard()

{

// Initialize Connect4 board

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

board[r][c] = ' ';

// Initialize column counters

for (int c = 0; c < COLS; c++)

count[c] = 0;

}

//---------------------------------------------------

// Add player's piece to specified column in board

//---------------------------------------------------

bool Connect4::MakeMove(int col, char player)

{

// Error checking

if ((col < 0) || (col >= COLS) || (count[col] >= ROWS))

return false;

// Make move

int row = count[col];

board[row][col] = player;

count[col]++;

return true;

}

//---------------------------------------------------

// Check to see if player has won the game

//---------------------------------------------------

bool Connect4::CheckWin(char player)

{

// Loop over all starting positions

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

if (board[r][c] == player)

{

// Check row

int count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) &&

(board[r+d][c] == player)) count++;

if (count == WIN) return true;

 

// Check column

count = 0;

for (int d = 0; d < WIN; d++)

if ((c+d < COLS) &&

(board[r][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check first diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) && (c+d < COLS) &&

(board[r+d][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check second diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r-d >= 0) && (c+d < COLS) &&

(board[r-d][c+d] == player)) count++;

if (count == WIN) return true;

}

return false;

}

//---------------------------------------------------

// Print the Connect4 board

//---------------------------------------------------

void Connect4::PrintBoard()

{

// Print the Connect4 board

for (int r = ROWS-1; r >= 0; r--)

{

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw board contents

cout << "| ";

for (int c = 0; c < COLS; c++)

cout << board[r][c] << " | ";

cout << "\n";

}

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw column numbers

cout << " ";

for (int c = 0; c < COLS; c++)

cout << c << " ";

cout << "\n\n";

}

//---------------------------------------------------

// Main program to play Connect4 game

//---------------------------------------------------

int main()

{

  int choice;

  int counter = 0;

  srand (time(NULL));

  Connect4 board;

  cout << "Welcome to Connect 4!" << endl << "Your Pieces will be labeled 'H' for human. While the computer's will be labeled 'C'" << endl;

  board.PrintBoard();

  cout << "Where would you like to make your first move? (0-6)";

  cin >> choice;

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  while (board.CheckWin('C') == false && board.CheckWin('H') == false && counter != 21){

  while (board.MakeMove(rand() % 7, 'C') == false){}

  board.PrintBoard();

  cout << "Where would you like to make your next move?" << endl;

  cin >> choice;

  board.MakeMove(choice,'H');

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  }

 

  if (board.CheckWin('C')){

  cout << "Computer Wins!" << endl;}

  else if (counter == 21){cout << "Tie Game!" << endl;}

  else {cout << "Human Wins!" << endl;}

  board.PrintBoard();

}

4 0
3 years ago
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