Answer:
Explanation:
Change in length of spring = 2.13 m
Component of weight acting on spring = mg sinθ
so
mg sinθ = k x where k is spring constant and x is total stretch due to force on the spring.
Here x = 2.13
mg sin17 = k x 2.13
31 x 9.8 sin17 = k x 2.13
k = 41.7 N/m
b ) In case surface had friction , spring would have stretched by less distance .
It is so because , the work done by gravity in stretching down is stored as potential energy in spring . In case of dissipative force like friction , it also takes up some energy in the form of heat etc so spring stretches less.
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
Wavelength is 0.5
Explanation:
To work it out, you divide Wave speed by the Frequency (24÷48=0.5)
A fire because you feed it wood, it lives longer but if you give it a drink, water, then it dies.
<span>You experience physiological changes and a feeling of fear simultaneously. Hope this helped!</span>