A prototype<span> is an early sample, model, or release of a product built to test a </span>concept<span> or process or to act as a thing to be replicated or learned from. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming.</span>
The option that best explains the game is that a game can have multiple instances using the same class.
<h3>Can a class have multiple instances?</h3>
A game is one that can always create multiple instances of a class. This is known to be the reason that classes are made.
Conclusively, each object often has its own specific inner variables and they do not have only if they are static but games of multiple instances is the reason why there is only one class with the new characters.
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Answer:
Non-Payload Bytes sent are 1476(total) - 393 (payload) = 1083 bytes
1083 (non-payload) out of 1476(total) is 73.37 %
Non-Hello bytes sent are 1476(total) - 53(hello payload) = 1425 bytes
1425(non-hello) out of 1476(total) is 96.54 %
<span>Regsvr32.exe/u will unregister a component when run. Regsvr32.exe/u is a utility tool that is installed on Windows Xp or later versions of Windows. It has a 32-bit version and 64-bit version which can be found in the system root folder on a computer. It is capable of unregistering servers.</span>