AB is 6 because you just subtract BC from AC to find the other missing length.
Answer:

Step-by-step explanation:
Given equation:

Cube root both sides:
![\implies \sqrt[3]{p^3}= \sqrt[3]{\dfrac{1}{8}}](https://tex.z-dn.net/?f=%5Cimplies%20%5Csqrt%5B3%5D%7Bp%5E3%7D%3D%20%5Csqrt%5B3%5D%7B%5Cdfrac%7B1%7D%7B8%7D%7D)
![\implies p= \sqrt[3]{\dfrac{1}{8}}](https://tex.z-dn.net/?f=%5Cimplies%20p%3D%20%5Csqrt%5B3%5D%7B%5Cdfrac%7B1%7D%7B8%7D%7D)
![\textsf{Apply exponent rule} \quad \sqrt[n]{a}=a^{\frac{1}{n}}:](https://tex.z-dn.net/?f=%5Ctextsf%7BApply%20exponent%20rule%7D%20%5Cquad%20%5Csqrt%5Bn%5D%7Ba%7D%3Da%5E%7B%5Cfrac%7B1%7D%7Bn%7D%7D%3A)





Rewrite 8 as 2³:



Simplify:



Let x be the number of CDs we buy and y the number of CDs we sell.
Each CD sell for $1.5, then the total of money we earn is $1.5y.
Each CD bought for $5, then the total money spent is $-5x
Add the above values like this:
1.5y-5x
We have $20, add them like this:
1.5y-5x+20
Since we want to have<span> at least $10 left when you leave the store, then
we deduce the equation:
</span>
Answer:
B.
Explanation:
Because the study is relying on the effects of violent video games and how it affects anti-social behavior.
If this was a math problem it'd be:
---> y= effect and signs of anti social behavior.
---> x= violent video games.
--->5= Hours spent playing. (Lets use 5 as a random number to write this as an equation then.)
Equation form:
Most likely would look something like this
(5x=y)
Hope this helped. I know it's late but it came up on my "Selected for you" section so I decided I'd answer it.
I don’t know what the equation is but when using elimination you should cancel out opposite numbers such as 4x and negative 4x