True,when you turn the volume up on your television , you're actually turning up the amplitude<span>!
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Answer:
extrusive I'm pretty sure that's right
Answer:
θ = Cos⁻¹[A.B/|A||B|]
A. The angle between two nonzero vectors can be found by first dividing the dot product of the two vectors by the product of the two vectors' magnitudes. Then taking the inverse cosine of the result
Explanation:
We can use the formula of the dot product, in order to find the angle between two non-zero vectors. The formula of dot product between two non-zero vectors is written a follows:
A.B = |A||B| Cosθ
where,
A = 1st Non-Zero Vector
B = 2nd Non-Zero Vector
|A| = Magnitude of Vector A
|B| = Magnitude of Vector B
θ = Angle between vector A and B
Therefore,
Cos θ = A.B/|A||B|
<u>θ = Cos⁻¹[A.B/|A||B|]</u>
Hence, the correct answer will be:
<u>A. The angle between two nonzero vectors can be found by first dividing the dot product of the two vectors by the product of the two vectors' magnitudes. Then taking the inverse cosine of the result</u>
Answer:
just before landing the ground
Explanation:
Let the velocity of projection is u and the angle of projection is 30°.
Let T is the time of flight and R is the horizontal distance traveled. As there is no force acting in horizontal direction, so the horizontal velocity remains constant. Let the particle hits the ground with velocity v.
initial horizontal component of velocity, ux = u Cos 30
initial vertical component of velocity, uy = u Sin 30
Time of flight is given by

Final horizontal component of velocity, vx = ux = u Cos 30
Let vy is teh final vertical component of velocity.
Use first equation of motion
vy = uy - gT


vy = - u Sin 30
The magnitude of final velocity is given by


v = u
Thus, the velocity is same as it just reaches the ground.