Answer:
x-int (2, 0)
y-int (0, 3)
General Formulas and Concepts:
- The y-intercept is the y value when x = 0. Another way to reword that is when the graph crosses the y-axis.
- The x-intercept is the x value when y = 0. Another way to reword that is when the graph crosses the x-axis.
Step-by-step explanation:
<u>Step 1: Locate x-intercept</u>
x-int (2, 0)
<u>Step 2: Locate y-intercept</u>
y-int (0, 3)
Answer:
0.128
Step-by-step explanation:
We know the probability for any event X is given by,
,
where p is the probability of success and q is the probability of failure.
Here, we are given that p = 0.533.
Since, we have that q = 1 - p
i.e. q = 1 - 0.533
i.e. q = 0.467
It is required to find the probability of 4 wins in the next 5 games i.e. P(X=4) when n = 5.
Substituting the values in the above formula, we get,

i.e. 
i.e. 
i.e. i.e. 
Hence, the probability of 4 wins in the next 5 games is 0.128.
The two angles form a straight line and need to equal 180 when added together:
7x + 28 + 33 = 180
Simplify:
7x + 61 = 180
Subtract 61 from both sides
7x = 119
Divide both sides by 7
X = 17
Answer: B.17

is undefined where the denominator is zero. The domain is all values of x for which the function is defined.
The domain of f(x) is all real numbers except 13.