Answer:
well, as u can tell the top layer will always be the youngest layer aka the newest layer. The farther u go down the older the layers get. So the deeper u dig the farther back in time we see.
Explanation:
After<span> the </span>hydrogen<span> fuel at the </span>core<span> has been consumed, the </span>star<span> evolves away from the </span>main sequence<span> on the HR diagram. The behavior of a </span>star<span> now depends on </span>its <span>mass, with </span>stars<span> below 0.23 M</span>☉ becoming<span> white dwarfs directly, whereas </span>stars<span> with </span>up<span> to ten solar masses pass through a red giant stage.</span>
1) c. 2 m/s
Explanation:
The relationship between frequency, wavelength and speed of a wave is

where
v is the speed
is the wavelength
f is the frequency
For the wave in this problem,
f = 4 Hz

So, the speed is

2) a. 2.8 m/s
The speed of the wave on a string is given

where
T is the tension in the string
is the linear mass density
In this problem, we have:
(final tension in the rope, which is twice the initial tension)
--> mass density of the rope
Substituting into the formula, we find

Explanation:
velocity of disc 
lets call (h) 1 m to make it simple.
= 3.614 m/s
m/s pointing towards this:


velocity of hoop=
lets call (h) 1m to make it simple again.
m/s
![\sqrt(gh) = sqrt(hg)so [tex]4×V_d= \sqrt(4/3hg)V_h=\sqrt(hg)](https://tex.z-dn.net/?f=%5Csqrt%28gh%29%20%3D%20sqrt%28hg%29%3C%2Fp%3E%3Cp%3Eso%20%5Btex%5D4%C3%97V_d%3D%20%5Csqrt%284%2F3hg%29V_h%3D%5Csqrt%28hg%29)
The disc is the fastest.
While i'm on this subject i'll show you this:
Solid ball 
solid disc 
hoop 
The above is simplified from linear KE + rotational KE, the radius or mass makes no difference to the above formula.
The solid ball will be the faster of the 3, like above i'll show you.
solid ball: velocity 
let (h) be 1m again to compare.
m/s
solid disk speed 
uniform hoop speed 
solid sphere speed 
<span>To do this question, we need to know that momentum is conserved, meaning the overall velocity of the two balls has to be the same before and after the collision. </span>
<span>After collision... </span>
<span>Ball 1: 4.33m/s *cos 30 = 3.75 m/s (x-component) </span>
<span>4.33m/s * sin 30 = 2.165 m/s ( y-component) </span>
<span>Ball 2 (struck ball): 5 m/s - 3.75m/s = 1.25 m/s (x-component) </span>
<span>-2.165 m/s (y-component) note: it has to be in the opposite direction to conserve momentum </span>
<span>tan-1(2.165/1.25) = 60 degrees </span>
<span>Struck ball's velocity = sqrt(1.25^2 + 2.165^2) = 2.5 m/s at 60 degree with respect to the original line of motion. </span>
<span>Hope you understand!</span>