Answer:
<h2>Virtual image</h2>
Explanation:
<h3>
<em>Virtual</em><em> </em><em>image</em><em> </em><em>can</em><em> </em><em>be</em><em> </em><em>caught</em><em> </em><em>on</em><em> </em><em>a</em><em> </em><em>screen</em></h3>
<em>hope</em><em> </em><em>this</em><em> </em><em>helps</em><em> </em><em>you</em><em>.</em>
<em>will</em><em> </em><em>give</em><em> </em><em>the</em><em> </em><em>brainliest</em><em>!</em>
<em>follow</em><em> </em><em>~</em><em>H</em><em>i</em><em>1</em><em>3</em><em>1</em><em>5</em><em>~</em>
Answer:
Chess
Explanation:
Chess is considered a sport
Answer:
oh that looks hard but sorry im not good at math ether so sorry i couldnt help
Explanation:
Balancing.
When the same force is applied from both sides,the forces cancel out each other.
Answer:
a = √ (a_t² + a_c²)
a_t = dv / dt
, a_c = v² / r
Explanation:
In a two-dimensional movement, the acceleration can have two components, one in each axis of the movement, so the acceleration can be written as the components of the acceleration in each axis.
a = aₓ i ^ + a_y j ^
Another very common way of expressing acceleration is by creating a reference system with a parallel axis and a perpendicular axis. The axis called parallel is in the radial direction and the perpendicular axis is perpendicular to the movement, therefore the acceleration remains
a = √ (a_t² + a_c²)
where the tangential acceleration is
a_t = dv / dt
the centripetal acceleration is
a_c = v² / r