Answer:
The time where the avergae speed equals the instaneous speed is T/2
Explanation:
The velocity of the car is:
v(t) = v0 + at
Where v0 is the initial speed and a is the constant acceleration.
Let's find the average speed. This is given integrating the velocity from 0 to T and dividing by T:

v_ave = v0+a(T/2)
We can esaily note that when <u><em>t=T/2</em></u><u><em> </em></u>
v(T/2)=v_ave
Now we want to know where the car should be, the osition of the car is:

Where x_A is the position of point A. Therefore, the car will be at:
<u><em>x(T/2) = x_A + v_0 (T/2) + (1/8)aT^2</em></u>
Answer:
80m, assuming g=10m/s^2
Explanation:
40m/s will be reduced to 0m/s in 4 seconds. 4 seconds x 40m/s would be 160m up, but you will only get half of that because you decelerate linearly to 0m/s. This leaves you with 4 x 20 = 80m.
Answer: find the answer in the explanation.
Explanation:
From the experiment set up in the diagram, the pointer is resting on the drinking straw while the rod is resting on the drinking straw.
When the rod is being heated through the bursen burner, there will be linear expansion in the rod. As the rod increases its length, this causes the drinking straw to roll and thereby causing the pointer to rotate.
The pointer therefore rotates because of the thermer expansion that happen in the rod due to the heat from the bursen burner.
Answer:
ExplanProject Torque was the free North American version of Level-R. It is a multiplayer online racing game (MMORG) with partially chargeable content, or micro-transactions. It features gameplay elements such as tuning and customization. The game is titled as Level R in Europe with a slightly different game interface and menus. Europe, US, Russia, Indonesia, Thailand, China, and Japan versions, are developed by Invictus Games and are subject to Invictus copyrightation: